E-Business. Internet.

Schwerpunkte meiner wissenschaftlichen Arbeit bildeten Themen der Internetökonomie. Im Rahmen meiner Dissertation habe ich die Kompetenz von IT-Experten in diesem Umfeld erforscht.


Häsel, Matthias (2007): Rich Internet Architectures for Browser-Based Multiplayer Real-Time Games - Design and Implementation Issues of virtual-kicker.com. In: Enokido, T./Barolli, L./Takizawa, M. (Eds.), Network-Based Information Systems: First International Conference, NBiS 2007, Regensburg, Germany, 2007, Proceedings. Lecture Notes in Computer Science (LNCS) 4658, pp. 157-166, Berlin/Heidelberg: Springer-Verlag.


With the ongoing evolvement of Rich Internet Application (RIA) technology, browser-based game development has reached a point where exciting real-time applications with remote players can be produced and distributed quickly and easily. However, as the browser is a very different operating environment and interactive experience from that of classical game software, browser-based real-time multiplayer games involve gaming architectures that are distinct from their classical counterparts. Elaborating on the case of an online tabletop soccer game with two remote players, this paper presents the design and implementation of two distinct architectural models that RIA developers can fall back on when implementing distributed, browser-based real-time applications.


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Weitere Veröffentlichungen im Themenbereich

Häsel, Matthias (2007): Entwicklung von Rich Internet-basierten Multiplayer-Echtzeitspielen - Erfahrungen einer Online-Liga im Web 2.0, in: Kollmann, T./Häsel, M. (Hrsg.), Web 2.0: Trends und Technologien im Kontext der Net Economy, S. 175-190, Wiesbaden: Deutscher Universitätsverlag.

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Häsel, Matthias (2009): Architectures for Rich Internet Real-time Games. In: Khosrow-Pour, M. (Ed.), Encyclopedia of Information Science and Technology, 2nd Edition, pp. 226-231, Hershey, PA: Information Science Reference.

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